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Devlog
Sceptre of God
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Devlog
Devlog#4 - Controller Support and chargeshot rework
November 11, 2024
by
SwSG10
#Devlog, #GameDesign
Hello Everyone, welcome back to another devlog for Sceptre of God _____________________________________________________________________________________________________________________________________...
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Devlog #3 - UI additions and rework
October 27, 2024
by
SwSG10
#Devlog, #GameDesign
Hello everyone, welcome to a new devlog but this time its a bit special because for this devlog I've created a video version so people who are interested can see the changes in the editors more clearl...
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Devlog #2 : UI rework and additions
October 20, 2024
by
SwSG10
#Optimizations, #Learning
To first address the delay in devlogs, I had health issues and could not get much work during that time. But now I'm back and here to share with you the work I was able to do - 1. In my previous post...
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Better UI system
September 23, 2024
by
SwSG10
#Weekly, #Gamedesign, #Updates
During the first version of the game I ran into some issues with UI widgets and how to handle hierarchical menus. While I was exploring solutions I cam across the lyra game template and decided to imp...
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Sceptre of God : Alpha Version released
August 30, 2024
by
SwSG10
#Majorlaunch
The first version of the game containing 2 areas 5 enemies 1 accessory...
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