View all by SwSG10
SwSG10
Follow SwSG10
Follow
Following SwSG10
Following
Add To Collection
Collection
Comments
Devlog
Sceptre of God
←
Return to Sceptre of God
Devlog
Devlog #6 - Knockback,Hitstop,CameraShake
December 16, 2024
by
SwSG10
#game design
Overview -Added new sound effects for skeletons walking -Organized attacks into a data asset for better organization -Made choosing attacks into a function --------------------------------------------...
Continue reading
Devlog #5
December 09, 2024
by
SwSG10
#Game Design, #Visual
Hello Everyone and welcome back to another devlog for Sceptre of God In this devlog, I want to touch over a couple of topics -Updated Visual Style and extra effects -Button icons for actions in menus...
Continue reading
Devlog#4 - Controller Support and chargeshot rework
November 11, 2024
by
SwSG10
#Devlog, #GameDesign
Hello Everyone, welcome back to another devlog for Sceptre of God _____________________________________________________________________________________________________________________________________...
Continue reading
Devlog #3 - UI additions and rework
October 27, 2024
by
SwSG10
#Devlog, #GameDesign
Hello everyone, welcome to a new devlog but this time its a bit special because for this devlog I've created a video version so people who are interested can see the changes in the editors more clearl...
Continue reading
Devlog #2 : UI rework and additions
October 20, 2024
by
SwSG10
#Optimizations, #Learning
To first address the delay in devlogs, I had health issues and could not get much work during that time. But now I'm back and here to share with you the work I was able to do - 1. In my previous post...
Continue reading
Better UI system
September 23, 2024
by
SwSG10
#Weekly, #Gamedesign, #Updates
During the first version of the game I ran into some issues with UI widgets and how to handle hierarchical menus. While I was exploring solutions I cam across the lyra game template and decided to imp...
Continue reading
Sceptre of God : Alpha Version released
August 30, 2024
by
SwSG10
#Majorlaunch
The first version of the game containing 2 areas 5 enemies 1 accessory...
Continue reading