Devlog #5
Hello Everyone and welcome back to another devlog for Sceptre of God
In this devlog, I want to touch over a couple of topics
-Updated Visual Style and extra effects
-Button icons for actions in menus and dialogue
-hit flash for enemies
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Visual Change
In order to make the game pop out more and to give a more appealing style. I settled on a psudo-toon style by applying an outline material to my post-processing volume
before
after
This is in hopes of making the game look more appealing. Please give feedback if you all like it or not.
On the effects side, I have added a Niagara smoke trail whenever the Player shoots a bullet to make it feel fast and kinetic.
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Menu Button Icons
The menus now show the buttons specific to the control type you are using
So for example, the button for selecting the item tab is ENTER for keyboard and A for XBOX controller.
This icon will switch in realtime to match the corresponding control type.
These icons also change in the tutorials that popup as the Player progresses through the game.
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Hit Flash
I have added a white flash that appears when an enemy has taken damage. This will help in telling the player that damage has been dealt and not blocked. I may change the white flash to red to indicate damage and white to indicate block but for now a white flash indicates damage.
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If you found this interesting please donate by downloading the demo and choosing your price or you can donate at
https://ko-fi.com/swordsage10 Thank you very much for reading
Get Sceptre of God
Sceptre of God
A 3D fps exploration game
Status | In development |
Author | SwSG10 |
Genre | Shooter, Adventure |
Tags | 3D, Exploration, Fantasy, First-Person |
More posts
- Devlog#4 - Controller Support and chargeshot rework32 days ago
- Devlog #3 - UI additions and rework47 days ago
- Devlog #2 : UI rework and additions54 days ago
- Better UI system81 days ago
- Sceptre of God : Alpha Version releasedAug 30, 2024
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