Better UI system


During the first version of the game I ran into some issues with UI widgets and how to handle hierarchical menus. While I was exploring solutions I cam across the lyra game template and decided to implement a version of that into my game

- Created base classes for basic UI elements such as a basebutton and abase panel which can be reused.

-Created layers on which i can push UI elements like a item hotbar, minimap etc.

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