Better UI system
Sceptre of God » Devlog
During the first version of the game I ran into some issues with UI widgets and how to handle hierarchical menus. While I was exploring solutions I cam across the lyra game template and decided to implement a version of that into my game
- Created base classes for basic UI elements such as a basebutton and abase panel which can be reused.
-Created layers on which i can push UI elements like a item hotbar, minimap etc.
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Sceptre of God
A 3D fps exploration game
Status | In development |
Author | SwSG10 |
Genre | Shooter, Adventure |
Tags | 3D, Exploration, Fantasy, First-Person |
More posts
- Devlog#4 - Controller Support and chargeshot rework5 days ago
- Devlog #3 - UI additions and rework20 days ago
- Devlog #2 : UI rework and additions27 days ago
- Sceptre of God : Alpha Version released77 days ago
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